-
Digimon TCG
Dragon Ball Super TCG
Final Fantasy TCG
Flesh & Blood TCG
Grand Archive TCG
Gundam TCG
Hololive TCG
Lorcana TCG
Shadowverse Evolve TCG
Star Wars Unlimited TCG
Weiss Scharwz TCG
Yu-Gi-Oh! TCG
-
-
-
-
-
-
-
-
-
-
-
topThere are 710 productsSort
Translation missing: en.sections.collection_template.product_count
-
Undercover Agent [Origins]$0.25Product Details DEATHKNELL - Discard 2, then draw 2. (When I die, get the effect.)
-
Undertitan [Spiritforged]$1.00Product Details When you play me, give your other units +2 Might this turn.As I'm revealed from your deck, [ADD] 2.
-
Unlicensed Armory [Origins]$0.25Product Details Discard 1, Exhaust: Choose a friendly unit. The next time it dies this turn, you may pay 1 Fury to recall it exhausted instead. (Send it to base. This isn't a move.
-
Unsung Hero [Spiritforged]$0.25Product Details [DEATHKNELL] — If I was [MIGHTY], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ Might.)
-
Unyielding Spirit [Origins]$1.00Product Details REACTION (Play at any time, even before spells and abilities resolve.)Prevent all spell and ability damage this turn.
-
Vanguard Armory [Spiritforged]$0.25Product Details Exhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)
-
Vanguard Captain (OPPromo) [Origins]$0.25Product Details LEGION - When you play me, play two 1 Might Recruit unit token here. (Get the effect if you've played another card this turn.)
-
Vanguard Captain [Origins]$0.25Product Details LEGION - When you play me, play two 1 Might Recruit unit token here. (Get the effect if you've played another card this turn.)
-
Vanguard Helm [Origins]$0.25Product Details When a buffed friendly unit dies, buff another friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.)
-
Vayne - Hunter (Overnumbered) [Spiritforged]$100.00Product Details ASSAULT 3 (+3 Might while I'm an attacker.)If an opponent controls a battlefield, I enter ready.When I conquer, you may pay 1 to return me to my owner's hand.
-
Vayne - Hunter (Signature) [Spiritforged]$1,400.00Product Details ASSAULT 3 (+3 Might while I'm an attacker.)If an opponent controls a battlefield, I enter ready.When I conquer, you may pay 1 to return me to my owner's hand.
-
Vayne - Hunter [Origins]$1.75Product Details ASSAULT 3 (+3 Might while I'm an attacker.)If an opponent controls a battlefield, I enter ready.When I conquer, you may pay 1 to return me to my owner's hand.
-
-
Veteran Poro [Spiritforged]$0.25Product Details [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for Rune less, even if it's already attached.)
-
Vex - Cheerless [Spiritforged]$5.00Product Details While I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.
Added To Cart :Add To Cart Failed :Product successfully added to wishlist!Eclipse Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'