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Battle Spirits Saga TCG
Digimon TCG
Dragon Ball Super TCG
Final Fantasy TCG
Flesh & Blood TCG
Grand Archive TCG
Gundam TCG
Hololive TCG
Lorcana TCG
Shadowverse Evolve TCG
Star Wars Unlimited TCG
Weiss Scharwz TCG
Yu-Gi-Oh! TCG
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topThere are 408 productsSort
Translation missing: en.sections.collection_template.product_count
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Ride The Wind [Origins]$1.00Product Details ACTION (Play on your turn or in showdowns.)Move a friendly unit and ready it.
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Noxus Hopeful [Origins]$1.00Product Details LEGION - I cost 2 less. (Get the effect if you've played another card this turn.)
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Sabotage [Origins]$5.48Product Details Choose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.
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Ahri - Nine-Tailed Fox [Origins]$1.00Product Details When an enemy unit attacks a battlefield you control, give it -1 Might this turn, to a minimum of 1 Might.
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Ravenbloom Student [Origins]$2.00Product Details When you play a spell, give me +1 Might this turn.
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Adaptatron [Origins]$0.50Product Details When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)
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Shen - Kinkou [Origins]$3.26Product Details REACTION (Play any time, even before spells and abilities resolve, including to a battlefield you control.)SHIELD 2 (+2 might while I'm a defender.)TANK (I must be assigned co...
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Teemo - Swift Scout [Origins]$1.00Product Details You may pay 1 to hide a card with HIDDEN instead of rune.1, Exhaust: Put a Teemo unit you own into your hand from your Champion Zone or the board.
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Vi - Destructive [Origins]$3.22Product Details GANKING (I can move from battlefield to battlefield.)Recycle 1 from your trash: Give me +1 Might this turn.
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Zhonya's Hourglass [Origins]$15.50Product Details HIDDEN (Hide now for 1 Rune to react with later for 0.)The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a mo...
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Leona - Determined [Origins]$5.00Product Details SHIELD (+1 Might while I'm a defender.)When I attack, stun an enemy unit here.(It doesn't deal combat damage this turn.)
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Sett - Kingpin [Origins]$5.00Product Details TANK (I must be assigned combat damage first.)I get +1 might for each buffed friendly unit at my battlefield.
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Sprite Mother [Origins]$5.00Product Details When you play me, play a ready 3 Might Sprite unit token with TEMPORARY here. (Kill it at the start of its controller's Beginning Phase, before scoring.)
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Sun Disc [Origins]$0.25Product Details Exhaust: LEGION - The next unit you play this turn enters ready. (Get the effect if you've played another card this turn.)
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Defy [Origins]$1.00Product Details REACTION (Play any time, even before spells and abilities resolve.)Counter a spell that costs no more than 4 and no more than 1 Power.
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Grand Strategem [Origins]$3.50Product Details ACTION (Play on your turn or in showdowns.)Give friendly units +5 Might this turn.
Added To Cart :Add To Cart Failed :Product successfully added to wishlist!Eclipse Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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