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Digimon TCG
Dragon Ball Super TCG
Final Fantasy TCG
Flesh & Blood TCG
Grand Archive TCG
Gundam TCG
Hololive TCG
Lorcana TCG
Shadowverse Evolve TCG
Star Wars Unlimited TCG
Weiss Scharwz TCG
Yu-Gi-Oh! TCG
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topThere are 710 productsSort
Translation missing: en.sections.collection_template.product_count
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Rocket Barrage [Spiritforged]$0.25Product Details [REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.)Choose one —• Deal 4 to a unit in a base.• Kill a gear.
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Royal Guard [Spiritforged]$0.25Product Details When you play me, play a 2 Might Sand Soldier unit token here.
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Rumble - Hotheaded (Alternate Art) [Spiritforged]$5.00Product Details Your Mechs each have [ASSAULT]. (+1 while we're attackers.)When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might ...
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Rumble - Hotheaded [Spiritforged]$1.00Product Details Your Mechs each have [ASSAULT]. (+1 while we're attackers.)When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might ...
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Rumble - Mechanized Menace (Overnumbered) [Spiritforged]$70.00Product Details Your Mechs have [SHIELD]. +1 Might while they're defenders.)
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Rumble - Mechanized Menace [Spiritforged]$1.00Product Details Your Mechs have [SHIELD]. +1 Might while they're defenders.)
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Rumble - Scrapper (Alternate Art) [Spiritforged]$6.00Product Details Your Mechs have +1 Might (including me).When I hold, play a 3 Might Mech unit token to your base.
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Rumble - Scrapper [Spiritforged]$3.00Product Details Your Mechs have +1 Might (including me).When I hold, play a 3 Might Mech unit token to your base.
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Rune Prison [Origins]$0.25Product Details ACTION (Play on your turn or in showdowns.)Stun a unit. (It doesn't deal combat damage this turn.)
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Sabotage [Origins]$12.00Product Details Choose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.
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Sacred Shears [Spiritforged]$1.00Product Details [EQUIP Order] (Order: Attach this to a unit you control.)[DEATHKNELL] - Draw 1. (When I die, get the effect.)+1 Might
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Sai Scout [Origins]$0.25Product Details VISION (When you play me, look at the top card of your Main Deck. You may recycle it.)You may play me to an open battlefield.
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Salvage [Origins]$6.00Product Details ACTION (Play on your turn or in showdowns.)You may kill a gear. Draw 1.
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Sandshifter [Spiritforged]$0.25Product Details When you play me, kill an enemy unit with 3 Might or less.
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Scrapyard Champion [Origins]$0.25Product Details LEGION - When you play me, discard 2, then draw 2. (Get the effect if you've played another card this turn.)
Added To Cart :Add To Cart Failed :Product successfully added to wishlist!Eclipse Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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