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topThere are 115 productsSort
Translation missing: en.sections.collection_template.product_count
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Haman Karn's Gaza C [Dual Impact (GD02)]$1.00Product Details [When Paired] Choose 1 enemy Unit that is Lv.3 or lower. Deal 1 damage to it.
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Decisive Last Resort [Dual Impact (GD02)]$1.00Product Details [Burst] Choose 1 enemy Unit that is Lv.3 or lower. Deal 2 damage to it.[Main] Choose 6 purple Unit cards from your trash. Exile them from the game. If you do, choose 1 enemy Unit. ...
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Garrod Ran & Tiffa Adill [Dual Impact (GD02)]$1.00Product Details [Burst] Add this card to your hand.[When Paired] You may discard 1. If you do, look at the top 3 cards of your deck. You may reveal 1 (Vulture) Unit card among them and add it to y...
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Striker Pack [Starter Deck 04: SEED Strike (ST04)]$5.00Product Details [Burst] If you have no (Earth Alliance) Unit tokens in play, deploy 1 [Aile Strike Gundam]((Earth Alliance) AP3 HP3 [Blocker]) Unit token.[Main] If you have no (Earth Alliance) Un...
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Resource (R-018) (C+) [Dual Impact (GD02)]$7.00Product Details (Rest a Resource when paying a cost.)
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Suletta Mercury (C+) [Starter Deck 01: Heroic Beginnings (ST01)]$22.55Product Details [Burst] Add this card to your hand.[Attack] [Once per Turn] Choose 1 of your Resources. Set it as active.
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Guntank (C+) [Starter Deck 01: Heroic Beginnings (ST01)]$6.72Product Details [Deploy] Choose 1 enemy Unit with 2 or less HP. Rest it.
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Strategic Arms [Newtype Rising]$0.25Product Details [Main] Deal 2 damage to all Units with Blocker
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Jegan [Newtype Rising]$0.25Product Details While you have 2 or more (Earth Federation) Units in play, this card in your hand gets cost -1.
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ZuOOT [Newtype Rising]$0.25Product Details [ActivateMain] Support 1 (Rest this Unit. 1 other friendly Unit gets AP+(specified amount) during this turn.)(Rest this Unit. 1 other friendly Unit gets AP+(specified amount) durin...
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ZnO [Newtype Rising]$0.25Product Details During your turn, while this Unit is battling an enemy Unit that is Lv.2 or lower, it gains First Strike (While this Unit is attacking, it deals damage before the enemy Unit.)
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Zechs' Leo [Newtype Rising]$0.25Product Details [When Paired] Choose 1 enemy Unit with 3 or less HP. Rest it.
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Zanzibar [Newtype Rising]$0.25Product Details [Burst] Deploy this card.[Deploy] Add 1 of your Shields to your hand. Then, if it is your turn, you may deploy 1 (Zeon) Unit card that is Lv.4 or lower from your hand.
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The Stubborn Cog [Newtype Rising]$0.25Product Details [Main] Choose 1 active friendly (Earth Federation) Unit and 1 active enemy Unit. Rest them.[Pilot] [Daguza Mackle]
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Shamblo [Newtype Rising]$1.00Product Details [Attack] If 2 or more other rested friendly Units are in play, choose 1 enemy Unit. Deal 3 damage to it.
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Noin's Aries [Newtype Rising]$1.00Product Details [Destroyed] If you have another (OZ) Unit in play, draw 1.
Added To Cart :Add To Cart Failed :Product successfully added to wishlist!Eclipse Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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