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topThere are 115 productsSort
Translation missing: en.sections.collection_template.product_count
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Intercept Orders [Newtype Rising]$1.00Product Details [Burst] Choose 1 enemy Unit with 5 or less HP. Rest it.[Main] /[Action] Choose 1 to 2 enemy Units with 3 or less HP. Rest them.
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Gundam Deathscythe (GD01-033) [Newtype Rising]$0.25Product Details Repair 1 (At the end of your turn, this Unit recovers the specified number of HP.)
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Fortress Defense [Newtype Rising]$1.00Product Details [Main] Deploy 2 [Zaku ]((Zeon)AP1HP1) Unit tokens.[Pilot] [Dozle Zabi]
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First Contact [Newtype Rising]$0.25Product Details [Burst] Place 1 EX Resource.[Main] Place 1 rested Resource.
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Deep Devotion [Newtype Rising]$1.00Product Details [Main] /[Action] Choose 1 friendly Link Unit. It recovers 3 HP.[Pilot] [Lucrezia Noin]
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Archangel (C+) [Starter Deck 04: SEED Strike (ST04)]$22.32Product Details [Burst] Deploy this card.[Deploy] Add 1 of your Shields to your hand.[Activate Main] [Once per Turn] (2) Choose 1 friendly Unit with [Blocker]. Set it as active. It can't attack d...
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Momentary Respite [Dual Impact (GD02)]$1.00Product Details Product Details [Burst] Draw 1.[Main] Choose 1 purple Pilot card from your trash. Add it to your hand.
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Gundam AGE-1 Spallow (R+) [Dual Impact (GD02)]$13.00Product Details [During Link] While you are Lv.7 or higher, this Unit gains .(While this Unit is attacking, it deals damage before the enemy Unit.)(While this Unit is attacking, it deals damage be...
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Kai's Resolve (C+) [Starter Deck 01: Heroic Beginnings (ST01)]$4.21Product Details [Main] Choose 1 friendly Unit. It recovers 3 HP.
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The Path to Victory or Defeat [Newtype Rising]$0.25Product Details [Main] Look at the top 5 cards of your deck. You may reveal 1 (Operation Meteor)/(G Team) Unit card/Pilot card among them and add it to your hand. Return the remaining cards random...
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Stealth Stratagem [Newtype Rising]$0.25Product Details [Main] /[Action] Choose 1 enemy Unit with 2 or less AP. Deal 2 damage to it.[Pilot] [Nicol Amarfi]
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Zeon Remnant Forces [Newtype Rising]$0.25Product Details [Main] /[Action] Choose 1 enemy Unit. Deal 1 damage to it.
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Zee Zulu [Newtype Rising]$0.25Product Details [Attack] If you are attacking the enemy player, this Unit gets AP+2 during this battle.
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Zaku I Sniper Type [Newtype Rising]$1.00Product Details [ActivateMain] Support 1(Rest this Unit. 1 other friendly Unit gets AP+(specified amount) during this turn.)[Deploy] Look at the top card of your deck. If it is a (Zeon)/(Neo Zeon...
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Rasid's Orders [Newtype Rising]$0.25Product Details [Main] /[Action] Choose 1 Unit that is Lv.4 or higher. During this turn, it may choose an active enemy Unit with 6 or less AP as its attack target.[Pilot] [Rasid Kurama]
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Rasid's Maganac [Newtype Rising]$0.25Product Details [Deploy] Choose 1 of your green Units. During this turn, it may choose an active enemy Unit with 4 or less AP as its attack target.
Added To Cart :Add To Cart Failed :Product successfully added to wishlist!Eclipse Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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