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Digimon TCG
Dragon Ball Super TCG
Final Fantasy TCG
Flesh & Blood TCG
Grand Archive TCG
Gundam TCG
Hololive TCG
Lorcana TCG
Shadowverse Evolve TCG
Star Wars Unlimited TCG
Weiss Scharwz TCG
Yu-Gi-Oh! TCG
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topThere are 17 productsSort
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D&D Undermountain Treasure Packs: Waterdeep Collection$19.99Unlock the Secrets of Undermountain – One Pack at a Time! Brave the dark halls of Undermountain and unearth a hoard of collectibles with the Undermountain Treasure Packs – the third installment of ...
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D&D Ravenloft: Welcome to Barovia Treasure Pack$19.99Unlock the Secrets of Undermountain – One Pack at a Time! Brave the dark halls of Undermountain and unearth a hoard of collectibles with the Undermountain Treasure Packs – the third installment of ...
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Bigby Presents: Glory of the Giants$59.95Bigby the Great recounts his journeys into the history, myth, and society of giants in this guide to their realms in the worlds of DUNGEONS & DRAGONS®. Here Bigby and the demigod Diancastra, ch...
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D&D Monster Reference Cards: Fearsome and Ferocious$24.99The Monster Reference Cards: Fearsome and Ferocious put every Challenge Rating (CR) 0–5 Aberration, Construct, Dragon, Giant, Ooze, Plant, and Undead from the 5.5e Core Rules right at your fingerti...
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D&D Monster Reference Cards: Mystical and Menacing$24.99The Monster Reference Cards: Mystical and Menacing put every CR 0–5 Celestial, Elemental, Fey, Fiend, and Monstrosity from the 5.5e Core Rules right at your fingertips. Each card features a full st...
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D&D Monster Reference Cards: Animals and NPCs$24.99The Monster Reference Cards: Animals and NPCs put every Challenge Rating (CR) 0–5 Beast and Humanoid from the 5.5e Core Rules right at your fingertips. Each card features a full stat block and evoc...
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D&D Spell Reference Cards: Levels 4-5$19.99The Spell Reference Cards: Levels 4–5 put every Level 4–5 spell from the 5.5e Core Rules right at your fingertips. Easy-to-use cards make running spellcasters faster, smoother, and more fun. What's...
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D&D Spell Reference Cards: Levels 2-3$19.99The Spell Reference Cards: Levels 2–3 put every level 2–3 spell from the 5.5e Core Rules right at your fingertips. Easy-to-use cards make running spellcasters faster, smoother, and more fun. What's...
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D&D Magic Item Reference Cards: Rare and Very Rare$24.99The Magic Item Reference Cards: Rare and Very Rare put powerful loot right at your fingertips. Easy-to-use cards cover every Rare and Very Rare magic item, and select Legendary treasures, from the ...
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D&D Magic Item Reference Cards: Common and Uncommon$24.99The Magic Item Reference Cards: Common and Uncommon put everyday loot right at your fingertips. Easy-to-use cards cover every Common and Uncommon magic item from the 5.5e Core Rules, streamlining t...
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D&D Spell Reference Cards: Levels 0-1$19.99The Spell Reference Cards: Levels 0–1 put every level 0–1 spell from the 5.5e Core Rules right at your fingertips. Easy-to-use cards make running spellcasters faster, smoother, and more fun. What's...
Showing 1 -17 of 17 items Previous NextAdded To Cart :Add To Cart Failed :Product successfully added to wishlist!Eclipse Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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