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Digimon TCG
Dragon Ball Super TCG
Final Fantasy TCG
Flesh & Blood TCG
Grand Archive TCG
Gundam TCG
Hololive TCG
Lorcana TCG
Shadowverse Evolve TCG
Star Wars Unlimited TCG
Weiss Scharwz TCG
Yu-Gi-Oh! TCG
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topThere are 710 productsSort
Translation missing: en.sections.collection_template.product_count
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Darius - Hand of Noxus [Origins]$1.00Product Details Exhaust REACTION, LEGION - ADD 1 (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
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Darius - Trifarian (Alternate Art) [Origins]$12.00Product Details When you play your second card in a turn, give me +2 Might this turn and ready me.
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Darius - Trifarian [Origins]$1.00Product Details When you play your second card in a turn, give me +2 Might this turn and ready me.
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Dauntless Vanguard [Spiritforged]$0.25Product Details You may play me to an occupied enemy battlefield.
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Dazzling Aurora [Origins]$75.00Product Details At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.
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Deadbloom Predator [Origins]$105.00Product Details DEFLECT (Opponents must play rune to choose me with a spell or effect.)You may play me to an occupied enemy battlefield.
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Death from Below - Unleashed$2.00Product Details Kill a unit at a battlefield. Then, if it had 3 Might or less, you may play this from your trash for 1 Rune.
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Deathgrip [Spiritforged]$0.25Product Details [REACTION] (Play any time, even before spells and abilities resolve)Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.
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Decisive Strike [Origins: Proving Grounds]$2.00Product Details ACTION (Play on your turn or in showdowns.)Give friendly units +2 Might this turn.
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Defiant Dance [Spiritforged]$45.00Product Details [REACTION] (Play any time, even before spells and abilities resolve.)Give a unit +2 Might this turn and another unit -2 Might this turn.
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Defy [Origins]$1.00Product Details REACTION (Play any time, even before spells and abilities resolve.)Counter a spell that costs no more than 4 and no more than 1 Power.
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Desert's Call [Spiritforged]$0.25Product Details [REPEAT 2] (You may pay the additional cost to repeat this spell's effect)Play a 2 Might Sand Soldier unit token.
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Diana - Lunari (Alternate Art)$8.00Product Details When a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it.
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Diana - No Longer Human (Alternate Art) - Unleashed$6.00Product Details [AMBUSH]When you play a spell, give me +2 Might this turn.
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Diana - No Longer Human - Unleashed$2.00Product Details [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)When you play a spell, give me +2 Might this turn.
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Diana - Scorn of the Moon (Overnumbered) - Unleashed$200.00Product Details [REACTION] Exhaust: [ADD] 1. Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)
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Diana - Scorn of the Moon (Signature) - Unleashed$1,200.00Product Details [REACTION] Exhaust: [ADD] 1. Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)
Added To Cart :Add To Cart Failed :Product successfully added to wishlist!Eclipse Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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