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Digimon TCG
Dragon Ball Super TCG
Final Fantasy TCG
Flesh & Blood TCG
Grand Archive TCG
Gundam TCG
Hololive TCG
Lorcana TCG
Shadowverse Evolve TCG
Star Wars Unlimited TCG
Weiss Scharwz TCG
Yu-Gi-Oh! TCG
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topThere are 710 productsSort
Translation missing: en.sections.collection_template.product_count
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Final Spark [Origins: Proving Grounds]$6.00Product Details ACTION (Play on your turn or in showdowns.)Deal 8 to a unit.
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Find Your Center [Origins]$0.50Product Details ACTION (Play on your turn or in showdowns.)If an opponent's score is within 3 points of the Victory Score, this costs 2 less.Draw 1 and channel 1 rune exhausted.
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Fiora - Grand Duelist (Overnumbered) [Spiritforged]$150.00Product Details When one of your units becomes [MIGHTY], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ Might.)
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Fiora - Grand Duelist [Spiritforged]$1.00Product Details When one of your units becomes [MIGHTY], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ Might.)
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Fiora - Peerless (Alternate Art) [Spiritforged]$4.00Product Details When I attack or defend one on one, double my Might this combat.
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Fiora - Peerless [Spiritforged]$1.00Product Details When I attack or defend one on one, double my Might this combat.
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Fiora - Victorious[Origins]$10.00Product Details While I'm MIGHTY, I have DEFLECT, GANKING and SHIELD. (I'm Mighty while I have 5+ Might.)
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Fiora - Worthy (Alternate Art) [Spiritforged]$11.00Product Details When a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.)
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Fiora - Worthy [Spiritforged]$2.00Product Details When a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.)
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Firestorm [Origins: Proving Grounds]$3.00Product Details Deal 3 to all enemy units at a battlefield.
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Fizz - Trickster [Spiritforged]$3.00Product Details When you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power...
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Flash [Origins: Proving Grounds]$50.00Product Details REACTION (Play at any time, even before spells and abilities resolve.)Move up to 2 friendly units to base.
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Flurry of Blades [Origins]$0.25Product Details REACTION (Play any time, even before spells and abilities resolve.)Deal 1 to all units at battlefields.
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Forecaster [Spiritforged]$0.25Product Details Your Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)
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Forge of the Future [Origins]$0.25Product Details When you play this, play a 1 Might Recruit unit token at your base.Kill this: Recycle up to 4 cards from trashes.
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Forgefire Cape [Spiritforged]$2.00Product Details [UNIQUE] (Your deck can have only 1 card with this name.)[EQUIP Rune] (Rune: Attach this to a unit you control.)When I attack or defend, deal 2 to all enemy units here. +3 Might.
Added To Cart :Add To Cart Failed :Product successfully added to wishlist!Eclipse Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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