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Digimon TCG
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Shadowverse Evolve TCG
Star Wars Unlimited TCG
Weiss Scharwz TCG
Yu-Gi-Oh! TCG
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topFILTER FILTERThere are 12563 productsSort
Translation missing: en.sections.collection_template.product_count
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Zaku I Sniper Type [Newtype Rising]$1.00Product Details [ActivateMain] Support 1(Rest this Unit. 1 other friendly Unit gets AP+(specified amount) during this turn.)[Deploy] Look at the top card of your deck. If it is a (Zeon)/(Neo Zeon...
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Yzak Jule [Newtype Rising]$0.25Product Details [Burst] Add this card to your hand.[Once per Turn] When an enemy Link Unit is destroyed with damage while this Unit is attacking, draw 1.
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Wing Gundam Zero [Newtype Rising]$27.00Product Details High Maneuver (This Unit can't be blocked.)[Deploy] Deal 3 damage to all Units that are Lv.5 or lower.
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Unicorn Gundam (Destroy Mode) [Newtype Rising]$6.99Product Details When playing this card from your hand, you may destroy 1 of your Link Units with "Unicorn Mode" in its card name that is Lv.5. If you do, play this card as if it has 0 Lv. and cost...
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Underground Desert Base [Newtype Rising]$0.25Product Details [Burst] Deploy this card.[Deploy] Add 1 of your Shields to your hand.
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The Stubborn Cog [Newtype Rising]$0.25Product Details [Main] Choose 1 active friendly (Earth Federation) Unit and 1 active enemy Unit. Rest them.[Pilot] [Daguza Mackle]
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The Path to Victory or Defeat [Newtype Rising]$0.25Product Details [Main] Look at the top 5 cards of your deck. You may reveal 1 (Operation Meteor)/(G Team) Unit card/Pilot card among them and add it to your hand. Return the remaining cards random...
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The Desert Tiger [Newtype Rising]$0.25Product Details [Main] /[Action] Choose 1 friendly (ZAFT) Unit. It gets AP+3 during this turn.[Pilot] [Andrew Waldfeld]
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Strategic Arms [Newtype Rising]$0.25Product Details [Main] Deal 2 damage to all Units with Blocker
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Stealth Stratagem [Newtype Rising]$0.25Product Details [Main] /[Action] Choose 1 enemy Unit with 2 or less AP. Deal 2 damage to it.[Pilot] [Nicol Amarfi]
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Shenlong Gundam (GD01-041) [Newtype Rising]$0.25Product Details Breach 3 (When this Unit's attack destroys an enemy Unit, deal the specified amount of damage to the first card in that opponent's shield area.)
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Regulusmon [EX10-053] (Alternate Art) [Sinister Order]$17.90Set: Sinister Order Card type: Digimon Rarity: Super Rare Digi type: ...
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Belphemon: Rage Mode [EX10-022] (Alternate Art) [Sinister Order]$6.30Set: Sinister Order Card type: Digimon Rarity: Super Rare Digi type: ...
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Golemon [BT23-051] [Hackers' Slumber]$0.50Set: Hackers' Slumber Card type: Digimon Rarity: Uncommon Digi type: ...
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Gotsumon [BT23-048] [Hackers' Slumber]$0.50Set: Hackers' Slumber Card type: Digimon Rarity: Uncommon Digi type: ...
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Tentomon [BT23-037] [Hackers' Slumber]$0.50Set: Hackers' Slumber Card type: Digimon Rarity: Uncommon Digi type: ...
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Betamon [BT23-017] [Hackers' Slumber]$0.50Set: Hackers' Slumber Card type: Digimon Rarity: Uncommon Digi type: ...
Added To Cart :Add To Cart Failed :Product successfully added to wishlist!Eclipse Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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